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Apex Legend Season 5: Everything you need to know

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Apex legend Season 5:Fortune’s Favor update released and the update adding the new Legend, Loba, some major changes to the old king’s Canyon map, and all-new quest

Here is Everything that you need to know.

Apex Legends Season 5 released time

The Apex Legends Season 5 update released on Tuesday, May 12. For a whole new season, it is a bigger patch approximately 36.19GB, so give yourself some time to get it to download.

New Legend: Loba

Loba is the latest legend to the Apex Legend. Arriving in Kings Canyon seeking and revenge against her parents’ killer, Revenant, she is an aggressive character, with abilities that are sure to totally shake-up the meta.

Loba’s Tactical and Passive abilities

“Burglar’s Best Friend” is the name of Loba’s Tactical ability and it allows her to teleport to tricky places or escape a fight quickly using her bracelet.

This ability seems to work very similarly to Sombra’s Translocator in Overwatch – you throw the bracelet out, and you can teleport with Loba to wherever it lands.

Her passive is called “Eye for Quality,” which reveals epic and legendary loot through walls, within a certain distance. Allowing you to only pick up the finest in weapons and gear.

Map changes

Apex Legend’s Kings Canyon is getting a massive overhaul for Season 5, caused by the damage Loba inflicted during her cinematic trailer.

Apex Legend’s Skulltown has been wiped out, taking Thunderdome with it. There is also a new area to replace the previously empty area between Hydro Dam and Wetlands. And speaking of Wetlands, a new platform has been added to the edge of the map here.

There’s a new Ultimate charge tower too, where you can instantly charge your character’s Ultimate by going near to the tower and press the specific button.

MAP UPDATE: KINGS CANYON

Apex Legend’s The Skulltown and Thunderdome have fallen. A new POI, Salvage, has been added to the Broken Coast. Through the map, the Offshore Rig connects to the former Relay and Wetlands. Wetlands has been replaced by the excavation of the Capacitor, which has a new underground pathway to Singh Labs. Nesting Grounds has continued to regrow into the Reclaimed Forest, which features an expanded Singh Labs exterior and a small camp outside of The Cage

Apex Legend’s Kings Canyon will be the only map available for two weeks after the season launch, so players can have time to fully explore the changes and meta shift. After the two week honeymoon period, Map Rotation will start rotating World’s Edge Season 4 into the mix

Nesting Grounds has continued to regrow into the Reclaimed Forest, which features an expanded Singh Labs exterior and a small camp outside of The Cage.

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CHARGE TOWERS

Charge Towers are a new items in Kings Canyon. Activate them to get a full Ultimate charge to any Legends standing on the platform when the charge blast goes out.

SEASON QUEST: “THE BROKEN GHOST”

Introduces Apex’s first Quest – a season-long search for 9 pieces of a mysterious relic. Find your first daily Treasure Pack in any competitive match to get started on your hunt, and enjoy free weekly drops of new Story, Gameplay, and Rewards along the way.

BATTLE PASS Season 5

Fight your way to glory with the Season 5 Battle Pass. Complete Daily and Weekly challenge to unlock over 100 exclusive items including exclusive Legendary skins, gun charms, skydive emotes, Apex Packs, XP Boosts, load screens, and more.

RANKED SERIES 4

This new season starts a new Ranked Series!. Ranks are recalculated This season we are sticking to mostly the same format but have also introduced a most awaited feature, Reconnect.

RECONNECT

Players that leave a match unexpectedly can now rejoin their match in progress. “Unexpected” means exiting the match through any means other than the system menu, including crashing, using alt+f4 on PC, or “dashboarding” to close the game on console. To reconnect, simply restart the game and enter the lobby. The game will automatically attempt to reconnect you if the match is still valid, your squad is still alive, and your chance to reconnect hasn’t timed out. Reconnect will be available for all competitive modes.

Disconnected players’ characters remain in the state they were in while the player was connected. To their teammates, it will look a bit like the disconnected player has gone AFK (with an icon next to their name to indicate disconnection). This means when the player reconnects, they can immediately continue where they left off. Unless that is, they were killed beforehand. Player characters can be knocked out and eliminated while the player is disconnected. Disconnected players whose characters have died can be respawned normally, by taking their banner to a respawn beacon, before or after the player has reconnected.

If a player doesn’t reconnect on time,  the disconnected player’s character is removed as normal,

Character ability changes

Mirage 

Now it’s a party! Your favorite trickster has learned a few new tricks to bamboozle his enemies in this new rework for Season 5.

Designer Note: The hope for this rework is that it gives more depth to Mirage gameplay by giving Mirage players avenues to get better at Bamboozling people.

  • Tactical: Psyche Out
  • Pressing the character utility action button allows Mirage to gain control of his decoy.
  • When controlling the decoy, it will mimic Mirage’s every move.
  • Decoys now last for 60 seconds.
  • Releasing another decoy will remove the previous decoy.
  • Ultimate: Life of the Party
  • Mirage deploys a team of decoys that mimic his every move (think “Emergency Dance Party” from DUMMIEs Big Day).
  • Cooldown 60 seconds.
  • Passive: Now You See Me…
  • In addition to cloaking when downed, Mirage also cloaks while using a respawn beacon and reviving a teammate (the teammate is also cloaked).
  • Mirage’s “You got Bamboozled” line will now trigger when you bamboozle an enemy, instead of when you release a decoy.

Bloodhound

  • Tactical: Eye of the Allfather
  • Increased Sonar Detection from 3 seconds to 4 seconds.
  • Decreased Cooldown from 35 seconds to 25 seconds.

Crypto

  • Tactical: Drone
  • Crypto can now ping banners, while in drone, to warn teammates of nearby squads.

Lifeline

  • Increased Lifeline bin ratio to 20%
  • Removed Knockdown Shields from Secret Compartment loot pool

Caustic

Designer note: this is something that is a bit of an experiment.  We will be keeping an eye out to make sure this change doesn’t cause any degenerate player behavior.

  • Friendly gas no longer slows teammates.
  • Caustic traps are no longer triggered from the other side of a door.

Octane

Designer note: This is a first step in pushing more team utility for Octane. We have more updates planned but they didn’t make the cutoff for this patch.

  • Launch Pad cooldown is reduced from 90 seconds to now 60 seconds.

Gibraltar

Designer note: Internal data shows that Gibraltar’s performance in individual fights is in a good place, but we want to bring down his power a bit in team fights.

  • Reduced Dome Shield duration from 18s to 12s.

Pathfinder

Designer note: Given the power of quick repositioning in Apex, being able to use Pathfinder’s Grappling Hook multiple times in a fight is both too powerful and muddies combat legibility.

  • The cooldown for Grappling Hook has been increased from 15 seconds to 35 seconds.
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 Season 5 is the first season Apex doesn’t get a new weapon

Season 5 Fully-kitted Gold Weapons

  • Longbow DMR
  • Hemlok
  • Spitfire
  • EVA-8
  • RE-45

Mastiff

  • The Mastiff is being rotated out of the care package to a regular weapon with its power reduced accordingly.
  • Reduced damage per pellet from 18 to 13.
  • Reduced headshot multiplier from 2.0 to 1.25.
  • Increased blast pattern distances for the outer pairs of pellets.
  • Increased blast pattern scale ADS multiplier from 0.5 to 0.55.
  • Reduced fire rate from 1.3 to 1.0.
  • Reduced projectile size to be more in line with other regular shotguns.
  • Increased shell count from 4 to 6.
  • Increased projectile speed to standard shotgun speed.

Peacekeeper

  • Peacekeeper is being rotated out of a regular weapon and into the care package weapon with its power being increased accordingly.
  • Tightened pellet spread pattern.
  • Reduced rechamber time from 1.2 to 0.9.
  • Reduced reload times from 2.65 to 2.45 base and 3.6 to 3.35 empty.
  • Increased projectile size to improve consistency at close range.

Alternator

  • Increased Mag size from 16 to 19. Level 1 Extended mag is now 22, Level 2 is now 25, and Level 3 is now 27.

RE-45

  • Increased damage from 11 to 12.
  • Reduced reload time from 1.74 to 1.5 base and 2.12 to 1.95 empty

Havoc

  • Vertical recoil increased.
  • Horizontal recoil slightly increased.
  • Recoil on the first 2 shots increased.

Longbow DMR

  • Headshot scale reduced from 2.15 to 2.1.

Wingman

  • Headshot scale reduced from 2.1 to 2.0.

Hop Ups

  • Adding Skullpiercer Hopup for DMR and Wingman.
    DMR w/ Skullpiercer – Headshot scale 2.1 -> 2.5
    Wingman w/ Skullpiercer – Headshot scale 2.0 -> 2.25
  • Vaulted Anvil Receiver.

Gold Armor

  • Added Perk: Shield Cells & Syringes give double the amount per use.
  • Removed Perk: Removed 50% heal speed.

BUG FIXES

  • Fixed various conditions causing prediction errors.
  • Fixed looting in pillboxes being difficult around weapons.
  • Fixed aiming speed during zooming lerp to be consistent with hip-fire and ADS speed.
  • Fixed disabling Melee Target Compensation.
  • Fixed Legend banners having a black box when having AA disabled.
  • Fixed a condition where the third character model would be missing on screens with three Legend banners.
  • Fixed sometimes erroneously pinging enemies while skydiving or in the plane.
  • Fixed exploitable spots against Prowlers in Bloodhound Trial.
  • Fixed Prowlers not attacking Gibraltar’s Dome Shield.
  • Fixed death boxes sometimes not moving on the train.
  • Fixed subtitles in Russian showing up as English in the Bloodhound Trial area.
  • Fixed Havoc VFX while on the train.
  • Fixed depth of field when selecting charms in the loadout menu.
  • Fixed lighting on Legends sometimes being dark throughout the menus.
  • Fixed tooltips not appearing correctly when highlighting items in the menus.
  • Fixed the Charge Rifle beam shooting from the scope while using the Hardcoded skin.
  • Fixed melee not doing any damage when interrupting the Sentinel charge animation.
  • Fixed Wingman having higher than normal hip-fire accuracy while crouched.
  • Fixed Golden Barrel attachment having more muzzle flash than intended.
  • Stability fixes to reduce crashing and script errors.
  • Crypto’s EMP now affects D.U.M.M.I.E. in the Firing Range.
  • Fixed Revenant’s Death Totem being visible through smoke or gas.
  • Fixed a few Pathfinder banners pose that caused corrupted art.
  • Adjusted Octane’s Jump pad to make it harder to fall through cracks when deploying.
  • Fixed Caustic’s Ultimate not deploying when thrown under small surfaces.
  • Fixed Bangalore’s smoke canisters getting stuck under the Train.

QOL

  • We’ve overhauled the Deathbox UI to compartmentalize loot better so you can find what you need faster.
  • Crypto can now ping banners while in a drone to warn teammates of nearby squads.
  • Added voice over for pinging enemies who are reviving.
  • Favorite options now available for Weapon Skins.
  • Observer Highlights for Tournament Matches.
  • Removed location-based Weekly Challenges. These caused players to have mixed motivations from their squadmates and didn’t work well with map rotation.
  • Optimized CPU usage.
  • Improved texture streaming quality on GPUs reporting less memory than advertised.
  • We’re excited to announce that at the start of Season 5 we will be adding Apex servers to the Middle East as we look to further support our fans in the region.

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